Complete Maps Encyclopedia

Knife Arena Maps Guide

Master every map with detailed layouts, spawn points, key areas, and winning strategies.

1
Warehouse
Rectangular arena with central open area, surrounded by crates and elevated walkways

Layout Overview

Rectangular layout with open center and perimeter cover

Spawn Points

  • Four corners
  • Along both long walls
  • Rotates after death

Key Areas

Center Area

High traffic zone with open sightlines, high risk but central control

Crate Stacks

Tall crate stacks on both sides, perfect for ambushes and cover

Catwalk

Elevated walkway along walls, provides high ground advantage but exposed

Corners

Four corner areas with solid cover, often used for defensive positions

Best Positions

East Crate Stack

Overlooks center and catwalk, has cover protection

North Catwalk

High ground advantage, watch for exposure

Southwest Corner

Defensive position with two-wall protection, limited sightlines but safe

Winning Strategies

  • Control the center for maximum kills but expect heavy resistance
  • Use crate stacks for ambushes - peek, throw, hide
  • Catwalk provides angles but makes you a target - don't stay too long
  • Corners are safe but limit your kill potential
2
Courtyard
Open area with central fountain, surrounded by corridors and rooms

Layout Overview

Open courtyard with central feature and perimeter structures

Spawn Points

  • Four corners
  • Central area
  • Corridor entrances

Key Areas

Central Fountain

Open area with fountain, high visibility and multiple angles

Corridors

Narrow passageways connecting different areas, choke points

Second Floor Balcony

Elevated position overlooking courtyard, great for ranged attacks

Corner Rooms

Enclosed spaces with limited entrances, good for defensive play

Best Positions

Behind Fountain

Cover from fountain, can see multiple angles

Corridor Corners

Choke point control, catch enemies rotating

Second Floor Balcony

High ground, overview of courtyard, watch for flanking

Winning Strategies

  • Control fountain area for central map dominance
  • Use corridors as kill zones - enemies must pass through
  • Balcony provides advantage but watch for enemies below
  • Corner rooms are safe respawn points but limit mobility
3
Factory
Industrial map with conveyor belts, complex pathways and multiple levels

Layout Overview

Multi-level factory with machinery and conveyor systems

Spawn Points

  • Factory floor
  • Upper catwalks
  • Side rooms

Key Areas

Conveyor Belt Area

Central area with moving platforms, dynamic cover

Upper Catwalks

Elevated walkways connecting different sections

Side Rooms

Enclosed spaces with machinery, limited sightlines

Main Floor

Open factory floor with scattered cover

Best Positions

Conveyor Control

High position overlooking conveyor area

Catwalk Junction

Intersection of multiple catwalks, high traffic

Side Room Entrance

Peek into main floor, retreat to safety

Winning Strategies

  • Use conveyor belts for dynamic movement and cover
  • Control catwalk intersections for multiple angles
  • Side rooms provide safe respawn and ambush positions
  • Main floor is high risk but high reward for kills
4
Pixel Arena
Retro pixel-style map with blocky aesthetic and unique layout

Layout Overview

Pixel art style with geometric shapes and retro design

Spawn Points

  • Pixel corners
  • Central platform
  • Side platforms

Key Areas

Central Platform

Main fighting area with pixel blocks as cover

Side Platforms

Elevated areas on both sides, provide height advantage

Pixel Corners

Corner areas with blocky cover, retro aesthetic

Connecting Bridges

Narrow pathways connecting platforms

Best Positions

Central Platform Edge

Good sightlines, can retreat to cover

Side Platform

Height advantage, overview of central area

Bridge Junction

Control multiple pathways, high traffic area

Winning Strategies

  • Central platform is the main combat zone - expect heavy fighting
  • Side platforms provide tactical advantage but limited escape routes
  • Use pixel blocks for cover and peek shots
  • Bridges are choke points - control them for easy kills
5
Rooftop
Multi-level rooftop map with height variations and multiple pathways

Layout Overview

Rooftop setting with multiple levels and connecting paths

Spawn Points

  • Rooftop corners
  • Lower levels
  • Central area

Key Areas

High Sniper Positions

Elevated spots perfect for ranged attacks

Connecting Pathways

Routes between different rooftop sections

Lower Levels

Ground level areas with different cover options

Central Rooftop

Main fighting area with multiple height levels

Best Positions

High Sniper Spot

Maximum height, overview of map, watch for flanking

Pathway Junction

Control multiple routes, catch rotating enemies

Lower Level Corner

Safe position, can peek up to higher levels

Winning Strategies

  • Height advantage is crucial - control high positions
  • Pathways are rotation routes - ambush here
  • Lower levels are safer but limit kill potential
  • Watch for enemies above and below - vertical awareness key
Map Selection Tips
Learn One Map First

Master one map completely before moving to others. Understanding spawn points and rotations on one map will help you learn others faster.

Control Choke Points

Every map has choke points where players must pass through. Control these areas for consistent kills.

Use High Ground

Elevated positions provide better angles and make you harder to hit. Always look for high ground opportunities.

Track Spawn Timers

After killing someone, remember when and where they'll respawn. Rotate to catch them off guard.